Cursed adventure

Posted on 27 March 2020 in dev • Tagged with python, gamebook

curses is a python wrapper around the [n|p]curses library, a GUI for linux. I love that library.

When I started college, the programming languages I was taught were C/C++, Cobol and Java. Java had the reputation to be the language to use if you wanted to create …


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Beacon of the Walkyries: Artificial Metal Lyrics Generator

Posted on 28 February 2020 in machine-learning • Tagged with metal, ml, python

After having analyzed a bunch of power metal songs to see if it was really about dragons, I wondered for a moment what could be the next step. Actually there was two next steps. The first one was to augment my power metal dataset from 58 bands to 506 bands …


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Gamebooks and graph theory

Posted on 27 October 2019 in data-science • Tagged with gamebook, python

A game book is, contrary to the usual books, a book you don't read pages sequentially. These books are read interactively. You are offered a choice after a paragraph: go to the right turn to section 7, go to the left turn to 138. That's it. Depending on the series …


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Power Metal: is it really about dragons?

Posted on 07 October 2018 in data-science • Tagged with metal, dragons, python

Some years ago, Matt Daniels [1] wrote a great article on who has the largest vocabulary in hip-hop. I thought it was brilliant: comparing Shakespeare to famous hip-hop artists. It got me thinking and gave me the inspiration of doing something similar with a genre I love: Power Metal. People …


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